


All of the stealth-based perks like Ghost that I usually use to avoid UAVs are relegated to the third slot. Perks in the first two slots are minor bonuses to grenade resistances and cooldowns. I think this is partly why perks are less impactful this time around. I enjoy the absurdity of Gunfighter, which lets you stick eight attachments to a gun instead of the usual five, though I suspect most players will stick to the Perk Greed wildcard to score an extra three perks for free.

Wildcards, class modifiers seen in past Black Ops games, let you bend the rules in some fun ways. Treyarch’s latest take on Create-a-Class does come with a few improvements.
